iGameUltra

Notes on indie games, speedruns and level design.

Why small levels feel bigger

Nov 2026

Good level design hides its edges. A compact map with layered verticality and a few loops reads as larger than a sprawling empty field.

Practice routes for any% runs

Oct 2026

Split the run into segments, save states before each trick, and track consistency per segment instead of full attempts.

On difficulty curves

Sep 2026

Introduce one mechanic, test it safely, then combine it with something the player already knows.